Technology Thesis

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QUICK, EASY AND CODE-LESS

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THE PROBLEM WE TACKLE

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Health literacy and coaching reduce downstream costs from complications of the condition.  Medication non-compliance alone costs the U.S. $105.4B a year. Preventative and personalized wellness is  a $575B business. current solutions do not serve children and their families

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QUICK, EASY AND CODE-LESS

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A NEW FORM OF ENGAGEMENT

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Using its digital distribution system, PopBase makes complicated information about chronic conditions easy to learn, retain, and reference using a patented CMS. An explicitly gamified, immersive experience that is easily authored and updated with information from  medical experts.

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IMPROVE HEALTH LITERACY

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Not technical? Not a problem! If you can fill out a form, you can create interactive content using PopBase. Every easy to use template on the user portal corresponds to a gamified interaction on the patient's app. Content can be pre-scheduled and or triggered on the spot to keep the information current and responsive with minimal effort.

Interactivity increases knowledge retention. It is better to "do" than to just "consume". Use a full suite of interactive tools to see what excites, concerns or puzzles your consumers through an annonymized and private communication system. Interactivity is the language of the future, and PopBase allows you to speak it.

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RESEARCH & VALIDATION

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"Companies are already using gamification to treat conditions like ADHD and stress" 

"Video gamers have an advantage in learning"

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"Benefits of Play Revealed in Research on Video Gaming"

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